The name ‘RenderMan’ was coined out of a conversation that founding Pixar employee Pat Hanrahan had about futuristic rendering software that was so tiny it could fit inside a pocket, a la Sony’s Walkman. It was also the first film to use RenderMan. Tin Toy, the first 3D-computer animated short to win an Academy Award for Best Animated Short Film (in 1989). A year later, Pixar released the first commercial version of the software. The first film to use RenderMan was Tin Toy (1988). Essentially, RenderMan is an implementation of the Reyes algorithm. Cook and Ed Catmull at Lucasfilm’s Computer Graphics Research Group, an entity that would later become Pixar. Reyes (which stands for ‘Renders Everything You Ever Saw’) was developed in the mid-1980s by Loren Carpenter, Robert L.
(Image courtesy of Pixar) From Reyes to RenderManīefore RenderMan, there was the Reyes scanline rendering algorithm. Cook, Thomas Porter, Loren Carpenter, July 1984 ( Proceedings of SIGGRAPH 1984). A pool ball render appearing in the paper ‘Distributed Ray Tracing’ by Robert L.